Privacy

The Lost Storm, as served at theloststorm.com. Last updated 12 November 2026.

In short

The game keeps your progress so you can come back to it. It has no ads, no analytics service and no trackers, and nothing about you is sold or shared for marketing. A few services handle data for the parts of the game that need them: Cloudflare delivers the site and runs the bot check for email sign-in, Google handles Google sign-in, Resend delivers sign-in codes by email, and ElevenLabs makes the voice that speaks your character's name. Each is described below. The game also counts a few anonymous milestones and keeps the feedback you choose to send.

If you just play

Your progress is saved in your browser's local storage. The first time the game reaches the server it also creates a guest account so the save can be kept there. For a guest account the server stores:

Your character and the ladder

Your character gets a generated two-word name until you pick one. The ladder and the lobby are public: anyone who opens the site can see each character's name, level and furthest zone, whether it played in the last five minutes, and recent level-ups (name, level and how many minutes ago). The ladder never shows an account id, an email address or a Google name.

When you pick up the journal in the In-Between, your account is counted once toward the number of players who did. Only that number is shown, never who.

The voice that speaks your name

At the start of the game a voice may say your character's name. To make it, the server sends the character name, and nothing else about you, to ElevenLabs, which turns it into audio. The audio is kept on the server under a file name made from a hash of the name, so the same name is not sent again.

If you sign in with Google

Signing in is optional. It attaches your Google account to your save so that you can load it in another browser. The server then also stores:

The sign-in token Google sends also contains your email address. The server checks the token and does not store the email address, your profile picture or anything else from your Google account. The game asks Google for nothing beyond that basic sign-in.

When sign-in is offered, the page loads Google's sign-in script from accounts.google.com, and Google handles the sign-in window under its own privacy policy.

If you sign in with email

Email sign-in is optional and has no password. You type your address and the server emails you a six-digit code.

Feedback you send

The game asks what you think at the end of the alpha, and Feedback in the pause menu and on the title screen asks any time. Sending it is optional. The server stores:

Your IP address and email address are not stored with it. If the server cannot be reached, the note waits in your browser's local storage and is sent later.

Anonymous counts

To see how far players get, the game sends each of these milestones at most once per browser: opened the game, pressed Enter, picked up the journal, reached the Hall of Time, reached the fire, sent feedback, and died for the first time. Each one adds one to a counter for that day, kept separately for desktops and phones. Nothing else is sent or stored with it: no account, no IP address, no time beyond the day, no identifier of your browser. Your browser remembers in its local storage which milestones it has already sent.

Feedback and counts are sent only to the game's own server. Their lines in the server's request log leave out the IP address and the account.

IP addresses

The server uses your IP address to limit how fast one address can send requests, and writes it to its request logs, which are used only to run and protect the service. It is not stored with your account or your save. The site is delivered through Cloudflare, which processes requests, including IP addresses, to deliver and protect it.

Cookies

The game sets no cookies. It uses your browser's local storage for your save, your token, the minutes you have played, the milestones already counted and any feedback still waiting to be sent. Google may set its own cookies when you use its sign-in, and Cloudflare may when it runs the bot check.

Removing your data

The alpha may reset every player's progress. A reset deletes every save and every character on the ladder, and keeps accounts and sign-ins.

Open source

The game client is open source under the MIT licence, so you can read exactly what it stores and sends: github.com/marginsystems/the-lost-storm.

Changes and contact

If this page changes, the date at the top changes with it. Questions about your data go to [email protected]; other questions can go to the issue tracker, without personal details.

The Lost Storm · Play · Terms